Crownsworn

Terms of Service

Last updated November 10, 2026

By playing Crownsworn ("the Game", operated by Crownsworn Games) you agree to these terms.

Crownsworn was called Crownforge until November 10, 2026. Accounts, purchases, Credits and agreements made under the old name carry on unchanged under these terms.

Accounts

You may play as a guest or secure an account with an email and password. Guest accounts are not protected: they exist only in your browser session, have limited features (for example, the store, gems, the Shard Shop, trading and the Auction House need an account), and are deleted after 30 days without play. Cards pulled as a guest have no serial number until you secure the account, at which point they are numbered at that time. We can't recover a lost or expired guest account. You are responsible for keeping your login safe. Using bots, exploits or automation to gain an advantage is not allowed and may lead to account suspension.

Virtual items

Gems, gold, packs, cards, Crown Shards and other in-game items are a limited, non-transferable licence to use virtual content inside the Game. They have no cash value, cannot be exchanged for real money, and cannot be traded or sold outside the Game. Pack contents are random; the drop rates for every pack are shown in the Game before you buy.

Gameplay

Arena matches and Rift results depend on player skill, deck choices and the luck of the draw. We don't guarantee any win, rank or outcome, and purchases don't guarantee results.

Auction House

Players can trade cards with each other for in-game gold only. Selling or buying cards, gems or accounts for real money outside the Game isn't allowed. Listings are either a fixed price or an auction. In an auction, bids are binding: your bid gold is held while you're the highest bidder and returned if you're outbid, the highest bid when time runs out wins, and an auction with bids can't be cancelled. A bid in an auction's final 30 seconds extends it by 60 seconds, and we may email the player it outbid (you can turn these emails off in Account settings). Trades are final once a listing is bought or an auction ends; we don't reverse player trades except to fix a bug or stop fraud. A 5% gold fee applies to each sale. Your display name is shown on your listings and bids.

Suggestions and art

Suggestions you send are voluntary; we may use, change or build on any idea freely, without payment or credit, and we don't have to reply. Art submitted through the "Submit art" page is covered by the Art Submission Agreement, which you sign when you submit.

Chat, messages and trades

Global chat, direct messages, friends and direct trades are available to secured accounts. Be respectful: no harassment, hate, spam, scams, impersonation or sharing personal information. Don't arrange trades for real money or anything outside the game; Credits are the only store currency that can be traded (see below). You can block any player, and report a message or player with the ⚑ button (in chat, in a conversation, or from a player's menu). We review reports and may remove messages, mute, or restrict or suspend accounts that break these rules. A chat message reported by several players may be hidden until we review it. Reports are confidential: we don't tell the reported player who reported them. Don't file false or abusive reports. Direct trades happen only when both players accept the final offers; completed trades are final, and we don't reverse them except to fix a bug or stop fraud. Always check exactly what you're receiving (serial number, edition and foil) before accepting.

Selling cards to the Game

You can sell any card copy you own to the Game for in-game gold at the market value shown. Market values are set by us, follow your in-game income, and may change. Sold copies are permanently destroyed, including their serial numbers and any limited-edition status, and can't be bought back.

Printing your cards

You can print any copy you hold, for your own use and play, using the Print option on the card. Each print carries a print number and a QR code that opens a public page showing the card, the copy, who printed it and whether that player still holds the copy. A print is a personal reproduction: it isn't a card in the game, it doesn't move with trades, and it stops counting as current once you no longer hold that copy. Don't sell prints, and don't alter a print's number or QR code. Card art is credited on every print; art from game-icons.net is used under CC BY 3.0.

Credits

Credits are a store currency. You can use them to pay for items in the Crownsworn store, in full or in part (the rest is charged to your card). Credits have no cash value and can't be withdrawn or exchanged for cash. You may offer Credits in a direct trade with another registered player for gold; Credits can't be traded for cards, and a trade can't include both; Credits bought with a card can be traded only 7 days after purchase, though you can spend them in the store right away. A trade involving Credits is final like any other trade and never creates a right to a refund or cash payment. Credits don't expire while your account exists. Forge Boosts bought in the store apply to every registered player for a limited time, not only to the buyer; each purchase adds one hour to that boost's timer. A Time Warp Reset can be used up to twice a day. Credits are non-refundable, whether you bought them or we gave them to you (for example, for accepted art); see our Refund Policy.

Purchases

Purchases are processed by Stripe. Prices are in US dollars. Items are delivered to the account you are signed in to at checkout, immediately. All purchases are final and non-refundable; see our Refund Policy.

Auto-renewing API passes

An API pass bought with auto-renew is a subscription: your card is charged the pass's price when you buy it and again at the end of each period (30, 60 or 120 days, as shown at checkout) until you turn auto-renew off. You can turn it off at any time on the API page; you won't be charged again, and the pass keeps working until the end of the period you've paid for. Each charge is non-refundable once that period has started, apart from billing errors.

The Crownsworn API

Registered players who have confirmed their email can make API keys on the API page to read game data for their own sites, bots and tools. The API is read-only and returns only data the Game already shows players (public data, and your own account). Every player has the free tier's limits; paid API passes raise them for the time bought. Keep your keys private: you are responsible for requests made with them, and you can revoke a key at any time. Don't get around the limits (for example by sharing keys or spreading one service across several accounts), don't overload the service, don't resell the raw data, and don't use it to buy, sell or trade anything from the Game for real money. Credit "Data from Crownsworn" where you show the data. We may change the API, its data and its limits, and may revoke keys or suspend access for misuse; a paid pass's remaining time isn't refunded if its access is removed for misuse. The API is provided "as is", without any promise that it will always be available.

Changes

We may rebalance, add or remove game content, and may update these terms. Material changes will be announced in the Game. If we shut the Game down we will give at least 30 days' notice in the Game.

No warranty

The Game is provided "as is". To the extent permitted by law, our liability is limited to the amount you paid us in the 12 months before a claim.

Contact

[email protected]